Organic Workflow™
Competitive Comparison
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Ashlar-Vellum’s Organic Workflow™ is not so much a feature of our software, but an entire paradigm or philosophy upon which our entire work environment is based. It’s because we consider the designer’s environment as a whole that Ashlar-Vellum software is so much more productive for many product designers, particularly, non-linear thinkers who tend to think outside the box.
In fact, one of the most important tenants of this concept is that a designer can enter the project at any point in the product development cycle and actively contribute.
Organic Workflow by it’s very nature:
- Starts anywhere and goes anywhere.
- Moves freely in any direction.
- Sustains change while maintaining integrity.
- Fosters illumination from within the ordinary.
To support an Organic Workflow, product design software must have these five features:
- A Non-linear Workflow:
This fosters flexibility, spontaneity and free-play within the software’s work environment.
- Parametric History on Demand:
Both a blessing and a curse, if a designer is free to use parametric history when needed, yet ignore it when it’s not, it greatly increases the creative process.
- Transparent Tools:
Product design software should disappear into the background, becoming an automatic extension of the designer as he or she concentrates on their project without thinking about how to run their software.
- Holistic Tool Palette:
This integrates engineering and design tools including wireframes, solids and surfaces into one interface without having to switch from one mode to another. Freely sketch, develop the model, create photo-renderings and precision engineering drawings all from the same program.
- Continuous Cross-team Communication:
Because product design is an organic process, different deliverables are required by different people all along the way. Any type of data must be able to be passed along to the team at any point in the process.
Ashlar-Vellum Cobalt™ uniquely supports these five requirements. On the following page you’ll see specifically where the other major players fall short in light of each one of these five features.
Competitive Comparison Chart
Competitive Product |
Non-linear Workflow |
Parametric History on Demand |
Transparent Tools |
Holistic Tool Palette |
Continuous Cross-team Communications |
Ashlar-Vellum Cobalt |
Yes |
Yes |
Yes |
Yes |
Yes |
Dassault SolidWorks |
No
- Requires a linear workflow
- Different modes for everything
|
No
- History required at all times to make edits
|
No
- Excruciatingly modal tools palettes
|
No
- Everything is in different modules
|
Almost
- However, it is very difficult to pass useable 2D data to 2D production processes
|
Autodesk Inventor |
No
- Different modes for everything
|
No
- All history required to make edits
|
No
- Excruciatingly modal tools palettes
|
No
- Everything is in different modules or programs
|
Yes |
Autodesk Alias |
No
- No “true” solids
- Impossible to verify volumes, center of gravity, etc.
|
No
- No constraints / equations
|
Yes |
No
|
No
- No “true” solids
- No control of stereo-lithography exports across adjacent surfaces in a “solid”—this leads to the inability to print the 3D design
- Limited direct data exchange
|
Alibre with Moment of Inspiration (MoI) |
No
- No associativity
- Not “true” solids
- Many commands only work on one type of object and/or don’t have equivalent commands for the various types of objects
- Difficult to verify dimensions
- Impossible to verify volumes, center of gravity, etc.
- Above functions are in other programs, which breaks the workflow, and it is impossible to flow data with history back and forth across these programs
|
No
- History only one level deep
- Only on some objects
- No constraints / equations
|
Some
- Very modal tools palettes
|
No
- No rendering
- No animation
- No drafting
- Above functions are in other programs, which breaks the workflow
|
No
- Not “true” solids
- No drafting
- No rendering
- No control of stereo-lithography exports across adjacent surfaces in a “solid”—this leads to the inability to print the 3D design
- Limited direct data exchange
|
| SpaceClaim |
No
- No associativity
- No independent surfacing
|
No |
Yes |
No
- No surfacing
- Drafting is modal
- No rendering
- No animation
|
No
|
| KeyCreator |
No
|
No |
Yes |
No
- No rendering
- No animation
|
No
|
Altair’s SolidThinking |
No
- No associativity
- Not “true” solids
- Impossible to verify volumes, center of gravity, etc.
|
No
- No constraints / equations
|
Yes |
No
|
No
- No “true” solids
- No control of stereo-lithography exports across adjacent surfaces in a “solid”—this leads to the inability to print the 3D design
- Limited direct data exchange
|